Friday, September 4, 2009

First lab complete

Well, it might not look like much, but that is the results of my first Maya lab. To be honest, I'm feeling a bit overwhelmed by Maya at the moment. It's not terribly difficult, and a lot of the fundamentals are the same as Blender or Rhino, but of course all of the keyboard shortcuts are completely different (why is 'Scale' and R, Maya? What the hell!? Is it so hard to make R the command for Rotate? And maybe S for scale?!). So it'll be a steep learning curve, learning how to do everything in Maya that I can in Blender. However, I managed to figure out putting a comple of lights and a camera in Maya without looking anything up, so that wasn't too hard.

At home I started messing around in Blender, trying to create a duck character for a captain. I started with the feet and made my way up to the neck yesterday. Nothing really worth posting yet, and I'll have to replicate it in Maya anyway so I might as well learn how to manipulate vertices, edges, control points and whatnot in Maya, and learn how to extrude and whatnot. I should also probably try to learn the sculpt tools in Maya as soon as possible.

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